(SNAPP Reviews aren’t really a full fledged game review as much as they are just a way for us to give you a quick “heads-up” on whether a certain game is good or not. It usually means that we haven’t finished the game yet, but have played a good enough chunk to know whether it’s worth your time/money or not.)
So, just yesterday a game released on the App Store by the name, Ever Knight (Kyle Barrett). I’ve been finding myself going back to it time and time again, so I figured I’d give it a quick SNAPP Review to let you know what it’s all about.
Ever Knight is described as “an endless arcade style hack & slasher with simple controls and fast paced action”. Personally, I feel that it’s more in the Crossy Road genre (is that considered a genre now?) than a hack & slash game, but that doesn’t lessen it in any way.
Ever Knight is endless, so the ultimate goal is to get as far as you can. The farther you get, the higher your score (of course). The controls are set up pretty much like most Crossy Road style games. You swipe forward or tap on the screen to move forward and swipe left, right, down to move your character in those directions. I’ve found myself just swiping to go forward instead of tapping so I don’t get myself confused. It’s just easier to swipe the way you are wanting to go.
There are no obstacles to worry about in Ever Knight. What you are up against is a never ending army of enemies just waiting to destroy you. You auto-attack as soon as you get close to anyone, so you are kind of swiping your way through everyone to go forward. There’s no room for error either. All it takes is one hit from an enemy and it’s game over. If you are too slow, you’re going to get killed. There’s definitely a sense of urgency in this game. Fallen enemies will leave coins sometimes for you to collect. You can use these coins to buy new weapons and armor. What’s cool is that each of the 37 pieces of equipment has a different effect that will help you throughout your runs.
I’ve been having a lot fun with Ever Knight so far. It’s not perfect though. The game can seem very “grindy” at times. Equipment feels a little too expensive compared to how many coins you get per run. I also don’t like having to go back to pick up coins after you kill an enemy. It feels like you end up missing out on a lot coins when you’re just trying to survive. It’s still not enough not to recommend this game. For 99 cents, it’s definitely worth the purchase.