Published on June 26th, 2017 | by hashtagnoen0
Coffee & Swiping: W/E June 25, 2017
(Coffee & Swiping is a weekly news-y/blogg-y article about the past week’s news/drama in the mobile gaming industry. It’s basically an excuse for Noen to ramble on about anything and everything that has to do with nothing.)
Gooooooooood Morning SNAPP Family!! Welcome to the start of your work week. Time to fire up that coffee maker and get the hand lotion & Kleenex. Because we’re about to talk about the past week in mobile gaming….
Welp, I’m back bitches! The vacation is over and I’m back at home in the cozy confines of SNAPP Headquarters. I’m actually glad to be back though. Myrtle Beach was cool and all, but I’m not that much of a beach person. Everyone else was at the beach all damn day. I get kinda bored after about an hour of staring at sand and water and sweating my luscious ass off in the sun. So, I would hang out at the beach and play with the kids for about an hour and then I’d head back to the house and work on my backlog of games or work on SNAPP stuff. That was pretty much my entire vacation. Now, before you go thinking I’m some horrible husband and father for leaving the wife and kids by themselves at the beach all day, I’ll mention that this was the in-laws yearly “family vacation”, so there’s like 20+ different family members all in this big house together. So, she pretty much did her thing with the family at the beach and I would pop-in until I got bored and go back and work. See? It was a win/win! The only thing that really sucked was the drive home. 14 hours straight with 2 kids in the back seat asking “Are we there yet? How many more hours now? I’m bored. I’m hungry. I’m thirsty.” Yea. I hate road trips.
Like I said, I actually got a LOT of work done last week. I came up with some new ideas that I’m really excited about, wrote a few reviews (Sorry for the lack of reviews last week.), and worked a little bit on the backend of our YouTube channel. Let’s see, what else did I work on. Well, I got a lot of SNAPPZILLA stuff organized in my Google Drive. I swear, I absolutely love Google Drive. I’ve transferred just about everything overbot Google. It just makes things so much easier when you’re switching from mobile to PC. I also got myself an actual physical day planner. Well, I call it the “SNAPP Planner”. (Everything sounds cooler with the word, SNAPP in front of it.) For the most part, I go digital when it comes to any kind of productivity, but I tend to remember things a little better when I write stuff down. Plus, it’s always good to have a backup.
The most time consuming thing that I did last week was work on my enormous iOS backlog. I brought my PSVITA and 3DS with me, but never ended up touching them. I played a LOT of games last week, but only made a minor dent in my backlog. I guess that’s mobile gaming for ya huh?
Anyway, last week was another busy week in the mobile gaming industry. As far as big news goes, SEGA rolled out their new “Sega Forever” thing last week aaaaaand of course there were issues. SEGA has really been fucking up with their mobile line lately. I’ll try not to go on too long about this, but in the early App Store days, SEGA had a bunch of their older titles ported to iOS. They weren’t very good ports, but hey, it was SEGA classics on your phone! Over a couple years, most of those games disappeared with the exception of the Sonic titles. Then this year, SEGA rolled out a the whole “mobile”idea of there’s. You know, Mega Man: Mobile, Ghosts & Goblins: Mobile, etc. Some of these games we had already paid for a couple years ago and had to pay again just because the title had “mobile” after it. It was still the same shitty ports. Nothing was changed. Not to mention, most of the games in the Mega Man series were broke upon release. Now, we have SEGA’s new idea, “Sega Forever”. This seemed like a good idea from the launch trailer, but of course, SEGA had to go and fuck it up again. First, with their starting lineup of games. Half of them are the shitty ports that were on the App Store years ago. Luckily, you can restore your purchase this time around (although there have been reports of that being buggy also). The other games are just old lackluster titles like, Comix Zone and Kid Chameleon. They really weren’t that good back when they originally released. To shorten this bit of news up, there are emulator issues, sound issues, you name it. I mean, I love the whole idea of a younger generation being able to play old classics that I grew up with, but honestly, if you’re gonna do it, do it right!
Let’s see, what else happened last week. Well, Jam City announced that Futurama: Worlds of Tomorrow will be releasing on iOS and Android on June 29th. I’m pretty excited for that. Then we had This War of Mine get the “Anniversary Edition” update with a whole bunch of new stuff including a new ending. Atari announced that they will be soft launching their new card-based Clash Royale style game, Goon Squad this summer. And then last night, Riverman Media went live with their expansion for MUL.MASH.TAB.BA.GAL.GAL. (I really hate spelling that name!) I haven’t had a chance to play it yet, but I’m excited to check it out this morning.
That’s pretty much it for the big news from the past 7 days. So, let’s get into some of the games I played last week. I’ll try and stick to the new releases that I played instead of boring you with old backlogged games that I played throughout the week. The App Store ended up having quite a few decent titles last week. Not to mention, Telepaint was this week’s Free App of the Week! I was surprised at how long the list was when I was typing up this week’s SNAPP Roundup. Of course, that long ass drive on Saturday took up a good chunk of gaming time, but I still was able to play a handful of new games. Here’s some of the games that I got a chance to play when I wasn’t white-knuckling it down the freeway. (I’ll try and be quick. I know I’ve been rambling on all morning.)
Race Kings (by Hutch Games) finally left soft launch. It’s a pretty cool drifting style multiplayer racing game. The visuals are beautiful, but there’s not much to the game besides timed taps. It’s still pretty fun as long as you don’t go into it thinking it’s going to be a full fledged racing/drifting game.
One game that I’ve been playing the absolute tits out of is Dead Ahead (by Mobirate). This game originally released like 3-4 years ago under the Chillingo umbrella. I’m not sure when it was pulled, but Mobirate published it themselves. Unfortunately, my old saves were gone, but it’s been so long since I’ve played it, that I don’t mind starting over. It’s basically a side scrolling endless driver with tons of guns, blood, and zombies. I highly recommend it if you’re a fan of any kind of action/shooter games.
The new Colin Lane jam, Touchdowners released this week. This one has been on my phone since I got the early beta of it. (I did an On The Radar preview of it awhile back.) Like Dunkers and Wrastling, it’s just good old stupid physics fun. It was actually one of our SNAPP Challenges over the weekend too!
I started playing Mystic Guardian: Final Quest (by Buff Studio) early yesterday morning. I’m still on the fence with it. Of course, I can appreciate that this big story driven ARPG was created by just two people, but from a players standpoint, I don’t know. I mean, it’s fun. It reminds me a lot of Final Fantasy 7 at times and I love that it’s more of a hack & slash game. My only real gripe so far is that the story was kind of bland to me to where I just started skipping text after a while. I’d say that it’s still worth checking out if you’re a fan of JRPGs. It’s a little rough around the edges, but there’s still some fun to be had.
One game that really surprised me was, Run & Gun: BANDITOS (by Ludos Studio). It’s another behind-the-back endless runner, so I was pretty much just expecting the usual 3-lane runner with a different skin. But, luckily it’s not! Well, technically it IS another 3-lane runner, but with all the twists and turns, you can hardly tell. Not to mention, you are shooting baddies the whole time while you’re running. Run & Gun isn’t changing the endless runner formula too much, but what it does bring to the table is definitely worth checking out.
Alright, that’s about it for me this morning. I still have some catching up to do with me (sorta) being off last week. Specifically email. So, if you sent me something and haven’t heard back yet, you should today. Like I said earlier, I have a lot of really cool ideas coming up in the near future. I’m also planning on messing with some YouTube stuff, so don’t be surprised if you start seeing some random videos pop up.
Lastly. I know I’ve gone over this before, but I just want to say it again. Retweets help a lot. Telling friends helps a lot. Donating a couple bucks to help me out with the costs of games or fees for the site helps a lot. Writing “SNAPPZILLA.com is the best site in the world” on bathroom stalls helps a lot. (Not that I did anything like that in rest stops on the way home Saturday.) We just need help in order to succeed. But, we can’t do it without you guys. I think what we have here at SNAPPZILLA is really unique. It’s the website that I was always on the lookout for before we started this. A place where we are all equal and feel like family. Like with indie games, It’s just hard getting exposure. Even if any of you have an idea to gain exposure, shoot me an email or DM. Most people that find SNAPPZILLA, love it and stay with us. But it’s only a couple people here, a person or two there, etc. Like I’ve said from the first day we went live, SNAPPZILLA is not just James and I. It’s all of us. #SNAPPFamily
Have a great week everyone! Keep it stiff and remember to keep on swiping……..