I’ve said it before, but I love me some racing games. I always have. I’m also really picky when it comes to the genre. There’s so much that can make a good looking racer, bad. So, when I first saw Freak Racing I really wasn’t expecting much. I honestly almost didn’t even give the game a chance.
Freak Racing just released worldwide on November 30th by Luxobot. This is actually the first I’ve heard of this developer, but I’ve got to say, they have some skills.
Now, I’ll admit, the game is a little rough around the edges. There’s not a huge branching campaign with tons of areas, the tracks are a little bare looking while racing through them and the vehicle models are a little basic. I’m sure that all sounds pretty bad on digital paper, but with everything it lacks, it more than makes up for in good, old fashioned fun gameplay.
I think what makes the game so fun for me is the vehicle handling. The physics are spot-on for an arcade racer. The way the car’s body rolls into turns, the way they drift when taking turns too fast, the way vehicles land after a huge jump. It feels a lot like the old Rally Cross games for the original PlayStation. The only thing it needs is the squeaky suspension sound when hitting bumps.
Freak Racing may not be the best racer on the App Store. I would have liked to see a little more “meat” to the game, like vehicle upgrades and more of a track variation. With those two things added, this game could be a real contender in the genre. It already has asynchronous multiplayer, full vehicle damage, and the one finger steering controls work really well. If you enjoy the body rolls and bouncy physics of the arcade racers of the past, Freak Racing is definitely worth the stroll down memory lane.